![]() I already have all the event stuff ready here, they appear on screen and everything, but animations and directions don't work. I've not tested it with other plugins, everything should work unless they use Spriteset_Map since I removed it from Scene_Map. I'm planning some add-ons for light effects, it may be forgot to override one method here, I'll fix it asap. I forgot to apply a fog when using it, I'll update the you, the battle is bugged right now because I forgot to make some changes on the battle call method, I'll fix that. There's a problem with basic material, though: it has no light effects >.< I have the same problem here when I use MeshLambertMaterial, it happens because WebGL can't find some shaders and so it crashes and stops rendering the scene. If so, try changing the material type on the plugin settings to "lambert" or "basic", it should help. Just a test, do you guys see a black screen here too?: □ fix bump, emissive, specular, and json configs not loading on older versions of node.That's really strange, I just can't get to have this black screen problem, I'm pretty sure it's some kind of computer limitation since there are other people who can use it nicely. □ fix light shadow casters not working sometimes ![]() □ fixed some map settings not being cleared properly between maps □ Fixed clicking on events offset outside of their original tile not causing interaction. □ Fixed animations flickering when game window not focused or when fps above 60 ✔️ action data and bone data for imported gltf models ( allows setting bone scale, animation speed, and renaming actions ) So I can say that make it full 3D may be impossible in RPG Maker. Joined Messages 4 Reaction score 0 First Language English. I also plan to add the wait feature to more plugin commands in the future to eliminate the need to add a wait manually, but for now this is the only command where it works. Thread starter Destiny2015 Start date Destiny2015 Warper. (you probably don't want to use it together with loop) The action plugin command also has a "wait" option which pauses the interpreter until the action finishes playing. 3D is for 3D engines, when someone purchases MV they are buying it because it's a 2D product. I mean I'd rather see better performance (ie:, use Pixi everywhere) than to see a 3D tool. I believe MV devs should focus on 2D enhancements especially Isometric views and better physics. You can use important actions to play actions that drive shape key expressions on the character, for example. If someone wants to make a 3D game there are other engines for that. ![]() This allows you to easily create actions that affect both skeletons and shape keys without having to mess with the NLA editor in blender.Īctions marked as "important" using the action plugin command will not be cancelled when changing between automatic actions (such as walking and running). ![]() The example char.glb model that comes with the example projects have a sit and fidget action that can be played using plugin commands, in addition to the standard actions listed above.Īctions that share the same name but with a different number prefix, such as Idle and Idle.001, will be played together as though they were the same action. There is a new action plugin command which will play, pause, or stop actions for a target character. These actions are idle, walk, run, jump, fall, and swim. Some actions will be played automatically based on context. The example models have configured player characters in the actor note tags. See the example projects for examples on how to rename actions, scale bones, and replace textures on imported models. The main focus of this update is the control over animations on imported GLTF models, which I've renamed to actions to avoid confusion with RPG Maker's animations, and to match the name used in Blender's action editor.
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